About the Solve for Tomorrow Semi-finalists
Team | Category | The Idea |
1 | Diversity and Inclusion | The team are looking to develop a ground-breaking mobile device for the visually impaired and blind. The team aim to make the invisible challenges, visible. |
2 | Education | Monthly educational content, to teach young people valuable real-life skills of fixing and upcycling. Team 2 aim to promote regeneration of old electronics in a fun and engaging way. |
3 | Education | An aid to teachers to help students communicate difficulties they are having with their learning environment, aiming to improve engagement with all aspects of the learning journey. |
4 | Diversity and Inclusion | 466 million people suffer from a form of hearing impairment. Team 4 look to explore and aliviate some of the challenges faced through an innovative wearable device. |
5 | Education | The uncertainty following a cancer diagnosis is overwhelming for any individual. However, this time is particularly confusing for young children. Team 5 are looking to make the treatment journey feel less frightening through education. |
6 | Sustainability | An eco-friendly, smart food storage container with a smart humidity sensor system; making access to fresh produce affordable and attainable. Team 6 aim to help reduce global food wastage. |
7 | Social Isolation | The future of outdoor swimming. A hub which can provide information such as purity, current flow, depth, temperature of outdoor water reserves, directly to the user’s wearable device. |
8 | Social Isolation | A tablet that uses artificial intelligence to help people with autism interact more intuitively with the rest of the world. |
9 | Sustainability | Team 9 aim to tackle mass e-commerce returns by providing online shoppers greater accuracy on their first purchase through a virtual dressing room that ensures best fit. |
10 | Sustainability | Team 10 are making the footwear industry sustainable through AR digital skins and 3D printed biodegradable self-healing technology. |
11 | Social Isolation | Team 11 are looking to develop a common space for survivors and victims of domestic violence to support and connect with each other out in a secure and monitored space. |
12 | Social Isolation | An app which connects people to their communities to foster a dynamic, neighbourly, and more meaningful way of living together. |
13 | Sustainability | A bank of sustainable resources for ordinary people to discover and share solutions that suit their lifestyle, creating a mass movement that will drive demand for non-sustainable practices down and encourage a collective shift in societies response to our environmental crisis |
14 | Education | A hub for students to access resources that they need to manage their time, overcome procrastination, remember their subject content and overcome procrastination. |
15 | Sustainability | A product that enables owners of obsolete smartphones to repurpose their unused tech to monitor their garden wildlife, increasing engagement with nature and contributing data to citizen science. |
16 | Education | Careers education is inaccessible to many students, contributing to social inequality and immobility. Team 16 aim to solve this by creating a social platform to facilitate peer to peer learning |
17 | Diversity and Inclusion | An app that demonstrates the diversity of British history – dedicated to including the, often excluded, histories of People of Colour (PoC) in the UK. |
18 | Sustainability | An app that tailors climate solutions to individual, and builds a global community of change-makers. |
19 | Education | Team 19 propose a creative and innovative way to encourage legal literacy to children, especially unaccompanied minors travelling into European borders. |
20 | Diversity and Inclusion | Time is money. Knowledge is power. Team 20 will increase accessibility of experiences and opportunities as well as allow previous generations to impart their knowledge to the next. |
21 | Sustainability | Why bother chase flies and mosquitos around the house with multiple equipments when you can stop them from entering with one? Team 21 are developing an efficient and sustainable circuit to provide a cost efficient solution. |
22 | Social Isolation | Team 22 are looking to amplify stories & safe spaces for the Roller-Skating community in the U.K. via a mobile web app |
23 | Diversity and Inclusion | An app for people to try on clothes via a 3D body-modeller and 3D-cloth simulation. Team 23 will enable user to pick their preferred size and style that most comfortably fits their body shape. |